
Zyl is out now on iOS
Zyl released on June 18. Two days later, I look back at its App Store feature, early chart position, revenue, and the path to launch.

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Games with clear rules, hand-shaped systems, and enough friction to stay interesting after the first session.
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Notes on game design, launches, playtesting, and the practical details behind Fleon Labs projects.

Zyl released on June 18. Two days later, I look back at its App Store feature, early chart position, revenue, and the path to launch.

A transparent look at downloads, proceeds, and player behavior after an App Store feature. The post turns eight weeks of data into lessons for small indie games.

A double update announcing Sheeping Around's return to iOS and the release of Hue Rings. The post points players to both games and what makes each worth revisiting.
About
Fleon Labs is an independent game studio based in Amsterdam. The work is practical and playtesting-first: make the core loop, test it, sharpen it, then let the art and interface serve the rules.
Inspired by Adobe's Flash platform, we create games that blend nostalgia with innovation. Flash may no longer exist in its old form, but its spirit survives through our games.
Mechanics are put in front of players while they are still small enough to change, with visible consequences and decisions that can be understood without a manual.
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